Unity’s Video Clips and Video Player component support alpha, which is the standard term used to refer to transparency.
In graphics terminology, “alpha” is another way of saying “transparency”. Alpha is a continuous value, not something that can be switched on or off.
The lowest alpha value means an image is fully transparent (not visible at all), while the highest alpha value means it is fully opaque (the image is solid and cannot be seen through). Intermediate values make the image partially transparent, allowing you to see both the image and the background behind it simultaneously.
The Video Player component supports a global alpha value when playing its content in a Camera’s near or far planes. However, videos can have per-pixel alpha values, meaning that transparency can vary across the video image. This per-pixel transparency control is done in applications that produce images and videos (such as NUKE or After Effects), and not in the Unity Editor.
Unity supports two types of sources that have per-pixel alpha:
The Apple ProRes 4444 codec is an extremely high-quality version of Apple ProRes for 4:4:4:4 image sources, including alpha channels. It offers the same level of visual fidelity as the source video.
Apple ProRes 4444 is only supported on OSX because this is the only platform where it is available natively. It normally appears in .mov files.
When importing a video that uses this codec, enable both the Transcode and Keep Alpha options by ticking the relevant checkboxes in the Video Clip Importer. Your operating system’s video playback software may have the functionality to identify which codecs your video uses.
During transcoding, Unity inserts the alpha into the color stream so it can be used both with H.264 or VP8.
Omitting the transcode operation leaves the ProRes representation in the Asset, meaning the target platform has to support this codec (see documentation on video file compatibility for more information).
This codec also usually produces large files, which increases storage and bandwidth requirements.
The .webm file format has a specification refinement that allows it to carry alpha information natively when combined with the VP8 video codec. This means any Editor platform can read videos with transparency with this format.
Because most of Unity’s supported platforms use a software implementation for decoding these files, they don’t need to be transcoded for these platforms.
One notable exception is Android. This platform’s native VP8 support does not include transparency support, which means transcoding must be enabled so Unity uses its internal alpha representation.
2017–06–15 页面已发布并只进行了有限的编辑审查
New feature in Unity 5.6
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.