抗锯齿效果使图形更加平滑。锯齿是线条出现锯齿状或“楼梯”外观的效果(如下面左图所示)。如果图形输出设备没有足够高的分辨率来显示直线,则会发生这种情况。
抗锯齿用中间色调将这些锯齿状线条包围起来,从而可以降低锯齿明显程度。虽然这种做法减轻了线条的锯齿状外观,但也会使它们变得更模糊。
抗锯齿算法根据图像而定。此算法在传统多重采样算法不受支持时很有用,例如延迟渲染着色路径,或 Unity 5.5 或更早版本前向渲染路径中的 HDR。这些选项位于 Editor 的 Quality settings 窗口中。
后期处理 (Post Processing) 包中提供的算法包括:
如需了解 Unity 的抗锯齿偏好设置的详细信息,请参阅后期处理 (Post-Processing) 包中的抗锯齿 (Anti-aliasing) 文档。
2019–05–07 页面已发布但未经编辑审查
5.6 中的新功能
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