Collaborate 服务使用云存储在云端备份整个项目,使其可在任何地方访问。
本主题介绍:
云存储是基于每个组织计算的。Unity 通过汇总组织的所有 Collaborate 项目的最新版本的大小来计算组织正在使用的云存储量。只有最新版本的项目会计入存储限制。项目的历史(无头)版本不计入云存储。
要查看当前的存储使用量,请执行以下操作:
在项目主窗口中会显示一些磁贴:
您可以通过两种方式获得更多云存储:
升级到 Unity Teams Advanced
要升级到 Unity Teams Advanced,请访问 Unity Teams 页面 unity3d.com/teams。在 Unity Teams 页面上,可以了解有关 Unity Teams Advanced 功能的更多信息,然后进行升级。
购买存储包
要添加存储包,请执行以下操作:
修改您签约的存储量
可在 Manage subscription 选项卡上减少存储包数量:
然后,单击 Save 按钮。
如果使用的是 Unity Teams Advanced,则 Unity 不会删除项目的任何版本历史记录。
如果使用的是 Unity Teams Basic,Unity 会将您的数据存储在云存储中至少 1 年。Unity 保留删除超过 1 年的项目历史记录的权利。您始终可以访问最新版本的项目,但只能访问过去 90 天的版本历史记录。如果使用的是 Unity Teams Basic 并希望完整访问过去 1 年的历史记录,则必须升级到 Unity Teams Advanced。升级到 Unity Teams Advanced 后,就能访问完整的历史记录。
有三种方法可以减少云存储使用量:
将项目存档会自动将与项目关联的任何 Collaborate 云存储进行存档,且不再可以访问 Unity 服务。
要对项目存档,请执行以下操作:
要对项目取消存档,请执行以下操作:
要仅为 Collaborate 存档项目,请执行以下操作:
要为 Collaborate 取消项目存档,请执行以下操作:
2018–07–16页面已发布并进行了编辑审查
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