使用预设可以指定新组件和资源导入器的默认属性。不能为项目设置、偏好设置或本机资源(如材质、动画或 SpriteSheets)设置默认属性。
将组件添加到游戏对象或者将新资源添加到项目时,Unity 使用默认的预设来设置新项的属性。默认预设会覆盖 Unity 出厂默认设置。
使用 Inspector 窗口的组件上下文菜单中的 Reset 命令时,Unity 也会使用默认预设。
向场景添加新游戏对象时,对于变换组件,Unity 不会使用默认预设中的位置。在这种情况下,默认位置是 Scene 视图的中间位置。使用 Reset 命令可以应用该位置以及变换组件的默认预设中的旋转和缩放。
可以使用 Inspector 窗口、Preset Manager 或通过拖放操作指定要用于默认设置的预设。
要使用 Inspector 窗口指定默认设置,请执行以下操作:
在 Project 窗口中选择一个预设。
在 Inspector 窗口中,单击 Set as Default。
要使用 Preset Manager 窗口指定默认设置,请执行以下操作:
如果项目中还没有用于默认设置的预设,请创建一个。
通过选择 Edit > Project Settings__,然后选择 Preset Manager__ 类别来打开 Preset Manager。
单击 + 并选择要与默认预设一起使用的项。
所选项的默认预设将显示在 Preset Manager 列表中。
将某个预设从 Project 窗口中拖放到 Preset Manager 可以添加新的默认预设或更改现有的默认预设。
使用 Preset Manager 可以更改默认预设。还可以将某个预设从 Project 窗口中拖放到 Preset Manager 来更改现有默认预设。
有两种方法可以删除默认预设:使用 Preset Manager 或使用 Inspector 窗口。
要在 Preset Manager 中更改默认预设,请执行以下操作:
要在 Inspector 中删除默认预设,请执行以下操作:
要在 Preset Manager 中删除默认预设,请执行以下操作:
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