__世界粒子碰撞体__用于将粒子与场景中的其他__碰撞体__碰撞。
属性: | 功能: |
---|---|
Bounce Factor | 粒子碰撞其他物体后可加速或减速。此系数与__粒子动画器 (Particle Animator)__ 的 Damping 属性相似。 |
Collision Energy Loss | 粒子碰撞时应失去的能量(以秒为单位)。如果能量低于 0,表示粒子被杀死。 |
Min Kill Velocity | 如果碰撞导致粒子的 Velocity 下降到 Min Kill Velocity 以下,则会淘汰该粒子。 |
Collides with | 粒子将碰撞哪些层。 |
Send Collision Message | 如果启用此属性,则每个粒子都会发出一条可通过脚本捕获的碰撞消息。 |
要创建带有粒子碰撞体的粒子系统,请执行以下操作:
如果启用 Send Collision Message__,则任何发生碰撞的粒子都会向粒子的__游戏对象__和粒子碰撞的游戏对象发送 OnParticleCollision()__ 消息。
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