Version: 2018.4
旧版延迟光照渲染路径
Unity 的图形功能的硬件要求

Vertex Lit Rendering Path Details

This page describes details of Vertex Lit rendering path.

Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated for each vertex.

It’s the fastest rendering path and has the widest hardware support.

Since all lighting is calculated at the vertex level, this rendering path does not support most per-pixel effects: shadows, normal mapping, light cookies, and highly detailed specular highlights are not supported.

旧版延迟光照渲染路径
Unity 的图形功能的硬件要求