The Canvas Group can be used to control certain aspects of a whole group of UI elements from one place without needing to handle them each individually. The properties of the Canvas Group affect the GameObject it is on as well as all children.
Property: | Function: |
---|---|
Alpha | The opacity of the UI elements in this group. The value is between 0 and 1 where 0 is fully transparent and 1 is fully opaque. Note that elements retain their own transparency as well, so the Canvas Group alpha and the alpha values of the individual UI elements are multiplied with each other. |
Interactable | Determines if this component will accept input. When it is set to false interaction is disabled. |
Block Raycasts | Will this component act as a collider for Raycasts? You will need to call the RayCast function on the graphic raycaster attached to the Canvas. This does not apply to Physics.Raycast. |
Ignore Parent Groups | Will this group also be affected by the settings in Canvas Group components further up in the Game Object hierarchy, or will it ignore those and hence override them? |
Typical uses of Canvas Group are:
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.