在 Scene 视图控制栏中可以选择用于查看场景的各种选项,还可以控制是否启用光照和音频。这些控件仅在开发期间影响 Scene 视图,对构建的游戏没有影响。
第一个下拉菜单选择要用于描绘场景的__绘制模式__。可用选项为:
通过这些模式,可以单独查看 G 缓冲区的每个元素(__Albedo、Specular、Smoothness__ 和 __Normal__)。请参阅有关延迟着色的文档以了解更多信息。
可使用以下模式来可视化全局光照系统的各个方面:__UV Charts、Systems、Albedo、Emissive、Irradiance、Directionality、Baked、Clustering__ 和 Lit Clustering。请参阅有关 GI 可视化的文档以了解每种模式。
材质验证器 (Material Validator) 有两种模式:__Albedo__ 和 Metal Specular。使用这些模式可以检查基于物理的材质是否使用建议范围内的值。请参阅基于物理的材质验证器以了解更多信息。
在 Render Mode 菜单的右侧有三个按钮,用于打开或关闭 Scene 视图的某些选项:
该菜单(由 Audio 按钮右侧的小山丘图标激活)具有在 Scene 视图中启用或禁用渲染效果的选项。
Effects 按钮本身充当一次性启用或禁用所有效果的开关。
Gizmos 菜单包含用于控制对象、图标和辅助图标的显示方式的许多选项。此菜单在 Scene 视图和 Game 视图中均可用。请参阅有关 Gizmos 菜单手册页的文档以了解更多信息。
控制栏上最右边的控制项是一个搜索框,可按照名称和/或类型过滤 Scene 视图中的项(可使用搜索框左侧的小菜单对此进行选择)。与搜索过滤条件匹配的项集合也将显示在 Hierarchy 视图中(默认情况下,该视图位于 Scene 视图的左侧)。
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