要使用 Unity Editor 和 Services,必须创建 Unity Developer Network (UDN) 帐户。
创建帐户时,您将获得:
如果您没有资格使用 Unity Personal 层级订阅,必须升级到 Unity Plus 或 Pro 层级。订阅 Plus 或 Pro 时,您将获得:
购买更多订阅时,应通过组织进行购买。可在 Unity ID 控制面板上购买额外的订阅(请参阅成员和组)。如果您是公司的员工,则可以将许可证组织到公司组织下,同时将您在 Unity 中的其他活动分开。有关更多信息,请参阅管理您的组织。
订阅席位代表单个用户许可证,允许用户在 Editor 中进行项目协作。如果您的组织使用 Pro 或 Plus 订阅,则在组织中进行项目协作的所有用户必须具有同一层级或更高层级的 Editor 席位。如果用户具有较低层级的订阅,必须为其分配许可证中的席位。
注意:只有组织内的所有者 (Owner) 或管理员 (Manager) 才能分配席位,请参阅组织角色。
要分配席位,请执行以下操作:
所选成员会收到一封电子邮件,其中包含有关如何激活 Unity 的信息。
分配席位可让用户访问组织订阅级别的 Editor 功能。这意味着,用户可拥有 Personal 层级许可证,但也可使用分配的席位来访问更高层级的订阅许可证。
您可以随时在 Unity 网站上购买额外的订阅席位。有关激活 Unity 的信息,请参阅在线激活。
如果希望与组织外部的个人协作而不让他们访问组织的敏感信息,请将该用户直接添加到具体项目。如果该参与者自己已拥有与组织的订阅层级相匹配的 Plus 或 Pro Editor 席位,则无需为其分配席位。
要将用户添加到具体项目,请执行以下操作:
要允许用户访问项目的 Collaborate 和 Cloud Build 功能,必须为其分配 Unity Teams 席位(此席位独立于与订阅关联的 Editor 席位)。如果指定的用户没有 Unity Teams 席位,则会默认为其分配一个这样的席位。如果不希望用户使用 Unity Teams 进行协作,请取消选中 Also assign a Unity Teams Seat to this user 复选框。
想了解更多 Unity Teams 的相关信息,请参阅使用 Unity Teams。
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