请参阅有关事件函数执行顺序的文档,了解 Unity 在默认情况下如何处理事件函数。
可以使用 Script Execution Order 设置(菜单:__Edit > Project Settings__,然后选择 Script Execution Order 类别)。
可使用加号“+”按钮将脚本添加到 Inspector 中,并可通过拖动来更改其相对顺序。请注意,可以将脚本拖动到 Default Time 栏的上方或下方;上方的脚本将在默认时间之前执行,而下方的脚本将在默认时间之后执行。对话框中从上到下的脚本顺序决定了脚本的执行顺序。不在对话框中的所有脚本都以任意顺序在默认时隙中执行。
对每个脚本显示的编号是脚本实际排序的值。将脚本拖动到新位置时,脚本的编号会相应地自动更改。当手动或自动更改编号时,会更改该脚本的元文件。因此,更改顺序后,最好尽可能减少编号更改。这就是为什么在可能的情况下,只有被拖动的脚本的编号才会更改,而不是为所有脚本分配新编号。
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