From the graphical point of view, the units of distance in Unity are arbitrary and don’t correspond to real world measurements. Although this gives flexibility and convenience for design, it is not always easy to convey the intended size of the object. For example, a toy car looks different to a full size car even though it may be an accurate scale model of the real thing.
A major element in the impression of an object’s size is the way the perspective changes over the object’s length. For example, if a toy car is viewed from behind then the front of the car will only be a short distance farther away than the back. Since the distance is small, perspective will have relatively little effect and so the front will appear little different in size to the back. With a full size car, however, the front will be several metres farther away from the camera than the back and the effect of perspective will be much more noticeable.
For an object to appear small, the lines of perspective should diverge only very slightly over its depth. You can achieve this by using a narrower field of view than the default 60 degrees and moving the camera farther away to compensate for the increased onscreen size. Conversely, if you want to make an object look big, use a wide FOV and move the camera in close. When these perspective alterations are used with other obvious techniques (like looking down at a “small” object from higher-than-normal vantage point) the result can be quite convincing.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.