• __COMMAND_NAMESPACE__
    • __COMMAND_NAME__ReceiveCommandSystem
    • __COMMAND_NAME__SendCommandSystem
    • __COMMAND_NAME__Serializer
  • __GHOST_NAMESPACE__
    • __GHOST_NAME__GhostComponentSerializer
    • __GHOST_NAME__GhostComponentSerializer.Snapshot
    • GhostComponentSerializerRegistrationSystem
  • Generated
    • GhostSnapshotData
    • GhostSnapshotData.Snapshot
  • Global Namespace
    • NetcodeConversionTarget
    • TestNetCodeAuthoring
    • TestNetCodeAuthoring.IConverter
  • Unity.NetCode
    • AutoCommandTarget
    • ClientAndServerInitializationSystemGroup
    • ClientAndServerSimulationSystemGroup
    • ClientInitializationSystemGroup
    • ClientOnlyVariant
    • ClientPopulatePrespawnedGhostsSystem
    • ClientPresentationSystemGroup
    • ClientServerBootstrap
    • ClientServerBootstrap.PlayType
    • ClientServerTickRate
    • ClientServerTickRate.FrameRateMode
    • ClientServerTickRateRefreshRequest
    • ClientServerWorldAllocatorResetSystem
    • ClientSimulationSystemGroup
    • ClientTickRate
    • ClientTrackLoadedPrespawnSections
    • CollisionHistoryBufferRef
    • CommandDataInterpolationDelay
    • CommandDataUtility
    • CommandReceiveClearSystem
    • CommandReceiveSystem<TCommandDataSerializer, TCommandData>
    • CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData
    • CommandReceiveSystemGroup
    • CommandSendPacketSystem
    • CommandSendSystem<TCommandDataSerializer, TCommandData>
    • CommandSendSystem<TCommandDataSerializer, TCommandData>.SendJobData
    • CommandSendSystemGroup
    • CommandTargetComponent
    • ConvertToClientServerEntity
    • ConvertToClientServerEntity.ConversionTargetType
    • DefaultTranslateSmoothingAction
    • DefaultTranslateSmoothingAction.DefaultStaticUserParams
    • DefaultUserParams
    • DefaultVariantSystemBase
    • DisableAutomaticPrespawnSectionReporting
    • DisconnectReasonEnumToString
    • DontSerializeForCommandAttribute
    • DontSerializeVariant
    • DontSupportPrefabOverrides
    • DontSupportVariationAttribute
    • DriverMigrationSystem
    • DriverMigrationSystem.DriverState
    • DriverMigrationSystem.WorldState
    • DynamicTypeList
    • EnablePacketLogging
    • FinishGhostPhysicsPrediction
    • GameProtocolVersion
    • GhostAuthoringComponent
    • GhostAuthoringComponent.GhostMode
    • GhostAuthoringComponent.GhostModeMask
    • GhostAuthoringComponent.GhostOptimizationMode
    • GhostAuthoringConversion
    • GhostChildEntityComponent
    • GhostCollection
    • GhostCollectionComponentIndex
    • GhostCollectionComponentType
    • GhostCollectionPrefab
    • GhostCollectionPrefab.LoadingState
    • GhostCollectionPrefabSerializer
    • GhostCollectionSystem
    • GhostComponent
    • GhostComponentAttribute
    • GhostComponentSerializerCollectionSystemGroup
    • GhostComponentSerializerRegistrationSystemBase
    • GhostComponentUtilities
    • GhostComponentVariationAttribute
    • GhostConnectionPosition
    • GhostDeltaPredictor
    • GhostDeserializerState
    • GhostDespawnSystem
    • GhostDistanceImportance
    • GhostDistanceImportance.ScaleImportanceByDistanceDelegate
    • GhostDistancePartition
    • GhostDistancePartitioningSystem
    • GhostDistancePartitionShared
    • GhostFieldAttribute
    • GhostFieldSubType
    • GhostGroup
    • GhostInputSystemGroup
    • GhostOwnerComponent
    • GhostOwnerComponentAuthoring
    • GhostPhysicsPreProcess
    • GhostPredictionHistorySystem
    • GhostPredictionSmoothingSystem
    • GhostPredictionSmoothingSystem.SmoothingActionDelegate
    • GhostPredictionSystemGroup
    • GhostPrefabMetaData
    • GhostPrefabMetaData.ComponentInfo
    • GhostPrefabMetaData.ComponentReference
    • GhostPrefabMetaData.GhostMode
    • GhostPrefabMetaDataComponent
    • GhostPrefabRuntimeStrip
    • GhostPrefabType
    • GhostReceiveSystem
    • GhostRelevancyMode
    • GhostSendSystem
    • GhostSendType
    • GhostSerializerAttribute
    • GhostSerializerState
    • GhostSimulationSystemGroup
    • GhostSpawnBuffer
    • GhostSpawnBuffer.Type
    • GhostSpawnClassificationSystem
    • GhostSpawnQueueComponent
    • GhostSpawnSystem
    • GhostSpawnSystemGroup
    • GhostTypeComponent
    • GhostUpdateSystem
    • GhostVariantsUtility
    • HeartbeatComponent
    • HeartbeatReceiveSystem
    • HeartbeatReplySystem
    • HeartbeatSendSystem
    • ICommandData
    • ICommandDataSerializer<T>
    • IGhostMappingSystem
    • IncomingCommandDataStreamBufferComponent
    • IncomingRpcDataStreamBufferComponent
    • IncomingSnapshotDataStreamBufferComponent
    • INetworkStreamDriverConstructor
    • IRpcCommand
    • IRpcCommandSerializer<T>
    • LagCompensationConfig
    • MigrationTicket
    • NetCodeBufferComponentExtensions
    • NetCodeDebugConfig
    • NetCodeDebugConfigAuthoring
    • NetCodeDisableCommandCodeGenAttribute
    • NetDebug
    • NetDebug.LogLevelType
    • NetDebugSystem
    • NetworkIdComponent
    • NetworkProtocolVersion
    • NetworkReceiveSystemGroup
    • NetworkSnapshotAckComponent
    • NetworkStreamCloseSystem
    • NetworkStreamConnection
    • NetworkStreamDisconnected
    • NetworkStreamDisconnectReason
    • NetworkStreamInGame
    • NetworkStreamProtocol
    • NetworkStreamReceiveSystem
    • NetworkStreamRequestDisconnect
    • NetworkStreamSnapshotTargetSize
    • NetworkTimeSystem
    • OutgoingCommandDataStreamBufferComponent
    • OutgoingRpcDataStreamBufferComponent
    • PendingSpawnPlaceholderComponent
    • PhysicsGraphicalSmoothingDefaultVariant
    • PhysicsVelocityDefaultVariant
    • PhysicsWorldHistory
    • PortableFunctionPointer<T>
    • PredictedGhostComponent
    • PredictedGhostSpawn
    • PredictedGhostSpawnList
    • PredictedGhostSpawnRequestComponent
    • PredictedGhostSpawnSystem
    • PredictedPhysicsConfig
    • PredictedPhysicsSystemGroup
    • PrepareGhostPhysicsPrediction
    • PreSerializedGhost
    • PreSpawnedGhostIndex
    • PrespawnGhostBaseline
    • PrespawnGhostIdRange
    • PrespawnGhostSerializer
    • PrespawnGhostSystemGroup
    • PrespawnSceneLoaded
    • PrespawnSectionAck
    • PrespawnsSceneInitialized
    • PrespawnSubsceneElementExtensions
    • ReceiveRpcCommandRequestComponent
    • RelevantGhostForConnection
    • ResetPhysicsMotionVelocity
    • RestorePhysicsVelocity
    • RotationDefaultVariant
    • RpcCommandRequestSystem<TActionSerializer, TActionRequest>
    • RpcCommandRequestSystem<TActionSerializer, TActionRequest>.SendRpcData
    • RpcCommandRequestSystemGroup
    • RpcDeserializerState
    • RpcExecutor
    • RpcExecutor.ExecuteDelegate
    • RpcExecutor.Parameters
    • RpcQueue<TActionSerializer, TActionRequest>
    • RpcSerializerState
    • RpcSystem
    • RpcSystem.ErrorCodes
    • SendRpcCommandRequestComponent
    • SendToOwnerType
    • ServerInitializationSystemGroup
    • ServerPopulatePrespawnedGhostsSystem
    • ServerSimulationSystemGroup
    • ServerTrackLoadedPrespawnSections
    • SharedGhostTypeComponent
    • SmoothingAction
    • SnapshotData
    • SnapshotData.DataAtTick
    • SnapshotDataBuffer
    • SnapshotDynamicBuffersHelper
    • SnapshotDynamicDataBuffer
    • SpawnedGhost
    • StartStreamingSceneGhosts
    • StopStreamingSceneGhosts
    • StorageInfoFromEntityExtensions
    • SubSceneGhostComponentHash
    • SubScenePrespawnBaselineResolved
    • SubSceneWithPrespawnGhosts
    • SwitchPredictionSmoothing
    • SwitchPredictionSmoothingPhysicsOrderingSystem
    • SwitchPredictionSmoothingPhysicsOrderingSystem.Disabled
    • SwitchPredictionSmoothingSystem
    • TargetWorld
    • ThinClientComponent
    • TickClientInitializationSystem
    • TickClientPresentationSystem
    • TickClientSimulationSystem
    • TickServerInitializationSystem
    • TickServerSimulationSystem
    • TranslationDefaultVariant
    • UpdateInWorldAttribute
    • VariantType
  • Unity.NetCode.Editor
    • CodeGenMenu
    • GhostAuthoringComponentEditor
    • MultiplayerPlayModeConnectionSystem
    • MultiplayerPlayModeConnectionSystem.ConnectionState
    • MultiplayerPlayModeControllerSystem
    • MultiplayerPlaymodeLoggingSystem
    • MultiplayerPlayModeWindow
    • PrespawnedGhostPreprocessScene
  • Unity.NetCode.Generators
    • TypeRegistryEntry
    • UserDefinedTemplates
  • Unity.NetCode.LowLevel.Unsafe
    • GhostComponentSerializer
    • GhostComponentSerializer.CopyToFromSnapshotDelegate
    • GhostComponentSerializer.DeserializeDelegate
    • GhostComponentSerializer.PostSerializeBufferDelegate
    • GhostComponentSerializer.PostSerializeDelegate
    • GhostComponentSerializer.PredictDeltaDelegate
    • GhostComponentSerializer.ReportPredictionErrorsDelegate
    • GhostComponentSerializer.RestoreFromBackupDelegate
    • GhostComponentSerializer.SendMask
    • GhostComponentSerializer.SerializeBufferDelegate
    • GhostComponentSerializer.SerializeChildDelegate
    • GhostComponentSerializer.SerializeDelegate
    • GhostComponentSerializer.State
  • Unity.NetCode.Physics.Tests
    • HistoryBufferTests
    • LagCompensationTestCommand
    • LagCompensationTestCommandCommandReceiveSystem
    • LagCompensationTestCommandCommandSendSystem
    • LagCompensationTestCommandSystem
    • LagCompensationTestCubeMoveSystem
    • LagCompensationTestHitScanSystem
    • LagCompensationTestPlayer
    • LagCompensationTestPlayerConverter
    • LagCompensationTests
    • TestAutoInGameSystem
  • Unity.NetCode.PrespawnTests
    • EnableVerifyGhostIds
    • LateJoinOptTests
    • PreSpawnTests
    • SubSceneHelper
    • VerifyGhostIds
  • Unity.NetCode.Tests
    • AllComponentData
    • AllComponentDataConverter
    • AllPredictedComponentData
    • AllPredictedComponentDataConverter
    • BootstrapTests
    • CheckConnectionSystem
    • CheckExtrapolate
    • CheckInterpolationDistance
    • ChildLevelComponent
    • ClientComponentData
    • ClientComponentDataConverter
    • ClientHybridComponent
    • ClientHybridComponentConverter
    • ClientIdRpcCommand
    • ClientRcpSendSystem
    • CommandBufferTests
    • CommandDataTests
    • CommandDataTestsTickInput
    • CommandDataTestsTickInput2
    • CommandDataTestsTickInput2System
    • CommandDataTestsTickInputSystem
    • ConnectionTests
    • DeleteGhostOnClientSystem
    • DynamicBufferSerializationTests
    • DynamicBufferSerializationTests.BufferTestPredictionSystem
    • DynamicBufferSerializationTests.GhostBufferMixedTypesConverter
    • DynamicBufferSerializationTests.GhostClientOnlyBuffer
    • DynamicBufferSerializationTests.GhostGroupGhostConverter
    • DynamicBufferSerializationTests.GhostInterpolatedOnlyBuffer
    • DynamicBufferSerializationTests.GhostPredictedOnlyBuffer
    • DynamicBufferSerializationTests.GhostServerOnlyBuffer
    • DynamicBufferSerializationTests.TestSpawnClassificationSystem
    • EnumS16
    • EnumS32
    • EnumS64
    • EnumS8
    • EnumU16
    • EnumU32
    • EnumU64
    • EnumU8
    • EnumUntyped
    • ExplicitClientServerSystem
    • ExplicitClientSystem
    • ExplicitDefaultSystem
    • ExplicitServerSystem
    • ExtrapolateBackup
    • ExtrapolationTests
    • FlawedClientRcpSendSystem
    • floatX
    • GameObjectConversionTest
    • GhostByteBufferAuthoringComponent
    • GhostCollectionStreamingConverter
    • GhostCollectionStreamingTests
    • GhostExtrapolationConverter
    • GhostGen_BufferInterpolated
    • GhostGen_CompositeStruct
    • GhostGen_InterpolatedStruct
    • GhostGen_IntStruct
    • GhostGenBuffer_BufferComposite
    • GhostGenBuffer_ByteBuffer
    • GhostGenBufferAuthoringComponent
    • GhostGenTest_Buffer
    • GhostGenTestTypeFlat
    • GhostGenTestTypes
    • GhostGenTestTypes.GhostGenBigStruct
    • GhostGenTestTypes.GhostGenBigStructConverter
    • GhostGenTestTypesConverter
    • GhostGroupGhostConverter
    • GhostGroupRoot
    • GhostGroupTests
    • GhostInterpolatedOnly
    • GhostPredictedOnly
    • GhostPredictedOnlyConverter
    • GhostRelevancyTestConverter
    • GhostSerializationTests
    • GhostTypeIndex
    • GhostTypeIndexConverter
    • GhostTypeTests
    • GhostValueSerializer
    • GhostValueSerializerConverter
    • HybridComponentWeWillOverride
    • HybridComponentWeWillOverrideConverter
    • HybridComponentWeWillOverrideVariant
    • InputSystem
    • int3
    • InterpolatedClientComponentData
    • InterpolatedClientComponentDataConverter
    • InterpolatedOnlyTestComponent
    • InvalidRpcCommand
    • InvalidRpcCommandRequestSystem
    • InvalidRpcCommandRequestSystem.SendRpc
    • InvalidUsageConverter
    • InvalidUsageTests
    • LateJoinCompletionConverter
    • LateJoinCompletionTests
    • LoadingGhostCollectionSystem
    • MalformedClientRcpSendSystem
    • MoveExtrapolated
    • MultiEntityGhostConverter
    • MultiEntityGhostTests
    • MultipleClientBroadcastRpcReceiveSystem
    • MultipleClientSerializedRpcCommandRequestSystem
    • MultipleClientSerializedRpcCommandRequestSystem.SendRpc
    • NetCodePrespawnAuthoring
    • NetCodePrespawnTag
    • NetCodeTestPrefab
    • NetCodeTestPrefabCollection
    • NetCodeTestWorld
    • NonSerializedRpcCommandRequestSystem
    • NonSerializedRpcCommandRequestSystem.SendRpc
    • NotifySceneLoaded
    • NotifyUnloadingScene
    • OnDemandLoadTestSystem
    • PartialSendTests
    • partialUint3
    • PerPrefabOverridesTests
    • PerPrefabOverridesTests.GhostConverter
    • PerPrefabOverridesTests.TranslationVariantTest
    • PredictedClientComponentData
    • PredictedClientComponentDataConverter
    • PredictedOnlyTestComponent
    • PredictionSwitchTestConverter
    • PredictionSwitchTests
    • PredictionSystem
    • PredictionTestConverter
    • PredictionTestPredictionSystem
    • PredictionTests
    • RelevancyTests
    • RequestUnLoadScene
    • RpcTests
    • RpcTests.GhostConverter
    • RpcWithEntity
    • SerializedClientLargeRcpSendSystem
    • SerializedClientRcpSendSystem
    • SerializedClientRpcReceiveSystem
    • SerializedLargeRpcCommand
    • SerializedLargeRpcCommandRequestSystem
    • SerializedLargeRpcCommandRequestSystem.SendRpc
    • SerializedRpcCommand
    • SerializedRpcCommandRequestSystem
    • SerializedRpcCommandRequestSystem.SendRpc
    • SerializedServerLargeRpcReceiveSystem
    • SerializedServerRcpSendSystem
    • SerializedServerRpcReceiveSystem
    • ServerComponentData
    • ServerComponentDataConverter
    • ServerHybridComponent
    • ServerHybridComponentConverter
    • ServerMultipleRpcReceiveSystem
    • ServerRpcBroadcastSendSystem
    • ServerRpcReceiveSystem
    • SimpleRpcCommand
    • SomeData
    • SomeDataAuthoring
    • SomeDataElement
    • SomeDataElementAuthoring
    • StaticOptimizationTestConverter
    • StaticOptimizationTests
    • StaticOptimizationTestSystem
    • SubSceneLoadingTests
    • TestEnterExitGame
    • TestExtrapolated
    • TestInput
    • TestInput2
    • TestInputConverter
    • TopLevelGhostEntity
    • uint3
    • UpdatePrespawnGhostTransform
    • VersionTests
    • VersionTests.TestConverter
    • WorldMigrationTests