Class TickServerSimulationSystem
Inheritance
TickServerSimulationSystem
Inherited Members
Unity.Entities.ComponentSystemGroup.FixedRateManager
Namespace: Unity.NetCode
Syntax
[DisableAutoCreation]
[AlwaysUpdateSystem]
[UpdateInWorld(TargetWorld.Default)]
public class TickServerSimulationSystem : ComponentSystemGroup
Methods
OnDestroy()
Declaration
protected override void OnDestroy()