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    Struct RpcQueue<TActionSerializer, TActionRequest>

    Namespace: Unity.NetCode
    Syntax
    public struct RpcQueue<TActionSerializer, TActionRequest>
        where TActionSerializer : struct, IRpcCommandSerializer<TActionRequest> where TActionRequest : struct, IComponentData
    Type Parameters
    Name Description
    TActionSerializer
    TActionRequest

    Methods

    Schedule(DynamicBuffer<OutgoingRpcDataStreamBufferComponent>, ComponentDataFromEntity<GhostComponent>, TActionRequest)

    Declaration
    public void Schedule(DynamicBuffer<OutgoingRpcDataStreamBufferComponent> buffer, ComponentDataFromEntity<GhostComponent> ghostFromEntity, TActionRequest data)
    Parameters
    Type Name Description
    DynamicBuffer<OutgoingRpcDataStreamBufferComponent> buffer
    ComponentDataFromEntity<GhostComponent> ghostFromEntity
    TActionRequest data
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