docs.unity3d.com
    Show / Hide Table of Contents

    Struct RelevantGhostForConnection

    Namespace: Unity.NetCode
    Syntax
    public struct RelevantGhostForConnection : IEquatable<RelevantGhostForConnection>, IComparable<RelevantGhostForConnection>

    Constructors

    RelevantGhostForConnection(Int32, Int32)

    Declaration
    public RelevantGhostForConnection(int connection, int ghost)
    Parameters
    Type Name Description
    Int32 connection
    Int32 ghost

    Fields

    Connection

    Declaration
    public int Connection
    Field Value
    Type Description
    Int32

    Ghost

    Declaration
    public int Ghost
    Field Value
    Type Description
    Int32

    Methods

    CompareTo(RelevantGhostForConnection)

    Declaration
    public int CompareTo(RelevantGhostForConnection other)
    Parameters
    Type Name Description
    RelevantGhostForConnection other
    Returns
    Type Description
    Int32

    Equals(RelevantGhostForConnection)

    Declaration
    public bool Equals(RelevantGhostForConnection other)
    Parameters
    Type Name Description
    RelevantGhostForConnection other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023