Class GhostDespawnSystem
Inherited Members
Unity.Entities.SystemBase.UnmanagedUpdate$BurstManaged(System.IntPtr, Unity.Entities.SystemDependencySafetyUtility.SafetyErrorDetails)
Namespace: Unity.NetCode
Syntax
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[UpdateAfter(typeof(GhostUpdateSystem))]
[UpdateInWorld(TargetWorld.Client)]
public class GhostDespawnSystem : SystemBase
Fields
LastQueueWriter
Declaration
public JobHandle LastQueueWriter
Field Value
Type | Description |
---|---|
JobHandle |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()