Class GhostSpawnSystemGroup
Inherited Members
Unity.Entities.ComponentSystemGroup.FixedRateManager
Namespace: Unity.NetCode
Syntax
[UpdateInGroup(typeof(ClientSimulationSystemGroup), OrderFirst = true)]
[UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
[UpdateBefore(typeof(NetworkReceiveSystemGroup))]
public class GhostSpawnSystemGroup : ComponentSystemGroup