Struct PrespawnGhostIdRange
Added to the PrespawnGhostIdAllocator singleton entity.
GhostId allocation map for prespawn object. Used by the server to track the subset of ghost ids that are associated
to a scene that contains prespawned ghosts.
InternalBufferCapacity is set to (approximately) max out the chunk.
Syntax
[InternalBufferCapacity(950)]
public struct PrespawnGhostIdRange : IBufferElementData
Fields
Count
Declaration
Field Value
FirstGhostId
Declaration
Field Value
Reserved
Declaration
Field Value
SubSceneHash
Declaration
public ulong SubSceneHash
Field Value