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    Struct PrespawnGhostBaseline

    Buffer added during conversion to all the ghost with a PrespawnId component The buffer will contains the a pre-serialized ghost snapshot, generated at the time the PrespawnGhostBaselineSystem process the entity. The Prespawn baselines are used for bandwidth optimization for late joining player. The server will send only the prespawn ghost that has changed in respect to that baseline to the new client.

    Namespace: Unity.NetCode
    Syntax
    [InternalBufferCapacity(0)]
    public struct PrespawnGhostBaseline : IBufferElementData

    Fields

    Value

    Declaration
    public byte Value
    Field Value
    Type Description
    Byte
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