Struct PrespawnGhostBaseline
Buffer added during conversion to all the ghost with a PrespawnId component The buffer will contains the a pre-serialized ghost snapshot, generated at the time the PrespawnGhostBaselineSystem process the entity. The Prespawn baselines are used for bandwidth optimization for late joining player. The server will send only the prespawn ghost that has changed in respect to that baseline to the new client.
Namespace: Unity.NetCode
Syntax
[InternalBufferCapacity(0)]
public struct PrespawnGhostBaseline : IBufferElementData
Fields
Value
Declaration
public byte Value
Field Value
Type | Description |
---|---|
Byte |