Struct ClientServerWorldAllocatorResetSystem
Syntax
[UpdateInWorld(TargetWorld.ClientAndServer)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateBefore(typeof(BeginSimulationEntityCommandBufferSystem))]
public struct ClientServerWorldAllocatorResetSystem : ISystem
Methods
OnCreate(ref SystemState)
Declaration
public void OnCreate(ref SystemState state)
Parameters
Implements
OnDestroy(ref SystemState)
Declaration
public void OnDestroy(ref SystemState state)
Parameters
Implements
OnUpdate(ref SystemState)
Declaration
public void OnUpdate(ref SystemState state)
Parameters
Implements