Class NetworkReceiveSystemGroup
Inheritance
NetworkReceiveSystemGroup
Inherited Members
Unity.Entities.ComponentSystemGroup.FixedRateManager
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(TargetWorld.ClientAndServer)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
public class NetworkReceiveSystemGroup : ComponentSystemGroup