Class MultiplayerPlayModeConnectionSystem
Inherited Members
Unity.Entities.SystemBase.UnmanagedUpdate$BurstManaged(System.IntPtr, Unity.Entities.SystemDependencySafetyUtility.SafetyErrorDetails)
Namespace: Unity.NetCode.Editor
Syntax
[UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
[UpdateBefore(typeof(NetworkStreamReceiveSystem))]
[AlwaysUpdateSystem]
public class MultiplayerPlayModeConnectionSystem : SystemBase
Fields
ClientConnectionState
Declaration
public MultiplayerPlayModeConnectionSystem.ConnectionState ClientConnectionState
Field Value
Type | Description |
---|---|
MultiplayerPlayModeConnectionSystem.ConnectionState |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()