Struct TestInput
Namespace: Unity.NetCode.Tests
Syntax
[GhostComponent(PrefabType = GhostPrefabType.All, OwnerPredictedSendType = GhostSendType.Predicted, OwnerSendType = SendToOwnerType.SendToNonOwner)]
public struct TestInput : ICommandData, IBufferElementData
Fields
Value
Declaration
[GhostField]
public int Value
Field Value
| Type | Description |
|---|---|
| Int32 |
Properties
Tick
Declaration
[GhostField]
public uint Tick { readonly get; set;
}
Property Value
| Type | Description |
|---|---|
| UInt32 |