Class HeartbeatReplySystem
Inherited Members
Unity.Entities.SystemBase.UnmanagedUpdate$BurstManaged(System.IntPtr, Unity.Entities.SystemDependencySafetyUtility.SafetyErrorDetails)
Namespace: Unity.NetCode
Syntax
[UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
[UpdateInWorld(TargetWorld.Server)]
public class HeartbeatReplySystem : SystemBase
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()