Class TickClientSimulationSystem
Inheritance
TickClientSimulationSystem
Inherited Members
Unity.Entities.ComponentSystemGroup.FixedRateManager
Namespace: Unity.NetCode
Syntax
[UpdateAfter(typeof(TickServerSimulationSystem))]
[DisableAutoCreation]
[AlwaysUpdateSystem]
[UpdateInWorld(TargetWorld.Default)]
public class TickClientSimulationSystem : ComponentSystemGroup
Methods
OnDestroy()
Declaration
protected override void OnDestroy()