Class GhostDistancePartitioningSystem
Inherited Members
Unity.Entities.SystemBase.UnmanagedUpdate$BurstManaged(System.IntPtr, Unity.Entities.SystemDependencySafetyUtility.SafetyErrorDetails)
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(TargetWorld.Server)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup), OrderFirst = true)]
public class GhostDistancePartitioningSystem : SystemBase
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()