Struct __GHOST_NAME__GhostComponentSerializer
Syntax
[BurstCompile]
public struct __GHOST_NAME__GhostComponentSerializer
Fields
ChangeMaskBits
Declaration
public const int ChangeMaskBits = default(int)
Field Value
Properties
State
Declaration
public static readonly GhostComponentSerializer.State State { get; }
Property Value
Methods
CopyFromSnapshot(IntPtr, IntPtr, Int32, Int32, IntPtr, Int32, Int32)
Declaration
[BurstCompile(DisableDirectCall = true)]
[MonoPInvokeCallback(typeof(GhostComponentSerializer.CopyToFromSnapshotDelegate))]
public static void CopyFromSnapshot(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, IntPtr componentData, int componentStride, int count)
Parameters
CopyToSnapshot(IntPtr, IntPtr, Int32, Int32, IntPtr, Int32, Int32)
Declaration
[BurstCompile(DisableDirectCall = true)]
[MonoPInvokeCallback(typeof(GhostComponentSerializer.CopyToFromSnapshotDelegate))]
public static void CopyToSnapshot(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, IntPtr componentData, int componentStride, int count)
Parameters
Deserialize(IntPtr, IntPtr, ref DataStreamReader, ref NetworkCompressionModel, IntPtr, Int32)
Declaration
[BurstCompile(DisableDirectCall = true)]
[MonoPInvokeCallback(typeof(GhostComponentSerializer.DeserializeDelegate))]
public static void Deserialize(IntPtr snapshotData, IntPtr baselineData, ref DataStreamReader reader, ref NetworkCompressionModel compressionModel, IntPtr changeMaskData, int startOffset)
Parameters
PostSerializeBuffer(IntPtr, Int32, Int32, Int32, Int32, IntPtr, ref DataStreamWriter, ref NetworkCompressionModel, IntPtr, IntPtr, IntPtr, Int32)
Declaration
[BurstCompile(DisableDirectCall = true)]
[MonoPInvokeCallback(typeof(GhostComponentSerializer.PostSerializeBufferDelegate))]
public static void PostSerializeBuffer(IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, int count, IntPtr baselines, ref DataStreamWriter writer, ref NetworkCompressionModel compressionModel, IntPtr entityStartBit, IntPtr snapshotDynamicDataPtr, IntPtr dynamicSizePerEntity, int dynamicSnapshotMaxOffset)
Parameters
PredictDelta(IntPtr, IntPtr, IntPtr, ref GhostDeltaPredictor)
Declaration
[BurstCompile(DisableDirectCall = true)]
[MonoPInvokeCallback(typeof(GhostComponentSerializer.PredictDeltaDelegate))]
public static void PredictDelta(IntPtr snapshotData, IntPtr baseline1Data, IntPtr baseline2Data, ref GhostDeltaPredictor predictor)
Parameters
Type |
Name |
Description |
IntPtr |
snapshotData |
|
IntPtr |
baseline1Data |
|
IntPtr |
baseline2Data |
|
GhostDeltaPredictor |
predictor |
|
RestoreFromBackup(IntPtr, IntPtr)
Declaration
[BurstCompile(DisableDirectCall = true)]
[MonoPInvokeCallback(typeof(GhostComponentSerializer.RestoreFromBackupDelegate))]
public static void RestoreFromBackup(IntPtr componentData, IntPtr backupData)
Parameters
Type |
Name |
Description |
IntPtr |
componentData |
|
IntPtr |
backupData |
|
SerializeBuffer(IntPtr, IntPtr, Int32, Int32, Int32, IntPtr, IntPtr, Int32, IntPtr, ref DataStreamWriter, ref NetworkCompressionModel, IntPtr, IntPtr, ref Int32, IntPtr, Int32)
Declaration
[BurstCompile(DisableDirectCall = true)]
[MonoPInvokeCallback(typeof(GhostComponentSerializer.SerializeBufferDelegate))]
public static void SerializeBuffer(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, IntPtr componentData, IntPtr componentDataLen, int count, IntPtr baselines, ref DataStreamWriter writer, ref NetworkCompressionModel compressionModel, IntPtr entityStartBit, IntPtr snapshotDynamicDataPtr, ref int dynamicSnapshotDataOffset, IntPtr dynamicSizePerEntity, int dynamicSnapshotMaxOffset)
Parameters
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.