Struct TranslationDefaultVariant
Namespace: Unity.NetCode
Syntax
[Preserve]
[GhostComponentVariation(typeof(Translation), null)]
[GhostComponent(PrefabType = GhostPrefabType.All, OwnerPredictedSendType = GhostSendType.All, SendDataForChildEntity = false)]
public struct TranslationDefaultVariant
Fields
Value
Declaration
[GhostField(Composite = true, Quantization = 100, Smoothing = SmoothingAction.InterpolateAndExtrapolate)]
public float3 Value
Field Value
Type | Description |
---|---|
float3 |