Struct PrespawnSectionAck
Component added by the server to to the NetworkStream entity. Used to track witch prespawned ghost sections has been loaded/acked by the client. The server streams prespawned ghost only for the sections that as been notified ready by the client.
Namespace: Unity.NetCode
Syntax
[InternalBufferCapacity(0)]
public struct PrespawnSectionAck : IBufferElementData
Fields
SceneHash
Declaration
public ulong SceneHash
Field Value
Type | Description |
---|---|
UInt64 |