Class FinishGhostPhysicsPrediction
Inherited Members
Unity.Entities.SystemBase.UnmanagedUpdate$BurstManaged(System.IntPtr, Unity.Entities.SystemDependencySafetyUtility.SafetyErrorDetails)
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(TargetWorld.Client)]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[UpdateAfter(typeof(GhostPredictionSystemGroup))]
public class FinishGhostPhysicsPrediction : SystemBase
Methods
OnUpdate()
Declaration
protected override void OnUpdate()