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    Struct DynamicTypeList

    Namespace: Unity.NetCode
    Syntax
    public struct DynamicTypeList

    Fields

    MaxCapacity

    Declaration
    public const int MaxCapacity = 128
    Field Value
    Type Description
    Int32

    Properties

    Length

    Declaration
    public int Length { readonly get; set; }
    Property Value
    Type Description
    Int32

    Methods

    GetData()

    Declaration
    public DynamicComponentTypeHandle*GetData()
    Returns
    Type Description
    DynamicComponentTypeHandle*

    PopulateList(SystemBase, DynamicBuffer<GhostCollectionComponentType>, Boolean, ref DynamicTypeList)

    Declaration
    public static void PopulateList(SystemBase system, DynamicBuffer<GhostCollectionComponentType> ghostComponentCollection, bool readOnly, ref DynamicTypeList list)
    Parameters
    Type Name Description
    SystemBase system
    DynamicBuffer<GhostCollectionComponentType> ghostComponentCollection
    Boolean readOnly
    DynamicTypeList list

    PopulateListFromArray(SystemBase, NativeArray<ComponentType>, Boolean, ref DynamicTypeList)

    Declaration
    public static void PopulateListFromArray(SystemBase system, NativeArray<ComponentType> componentTypes, bool readOnly, ref DynamicTypeList list)
    Parameters
    Type Name Description
    SystemBase system
    NativeArray<ComponentType> componentTypes
    Boolean readOnly
    DynamicTypeList list
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