Enum MultiplayerPlayModeConnectionSystem.ConnectionState
Namespace: Unity.NetCode.Editor
Syntax
public enum ConnectionState
Fields
| Name | Description | Value |
|---|---|---|
| Connected | ||
| NotConnected | ||
| TriggerConnect | ||
| TriggerDisconnect | ||
| TriggerTimeout | ||
| Uninitialized |
public enum ConnectionState
| Name | Description | Value |
|---|---|---|
| Connected | ||
| NotConnected | ||
| TriggerConnect | ||
| TriggerDisconnect | ||
| TriggerTimeout | ||
| Uninitialized |