Struct PrespawnsSceneInitialized
Added to SubScene entity when all the baselines and the pre-spawned ghosts has been processed.
Namespace: Unity.NetCode
Syntax
public struct PrespawnsSceneInitialized : IComponentData
Added to SubScene entity when all the baselines and the pre-spawned ghosts has been processed.
public struct PrespawnsSceneInitialized : IComponentData