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    Class PhysicsWorldHistory

    Inheritance
    Object
    ComponentSystemBase
    SystemBase
    PhysicsWorldHistory
    Inherited Members
    SystemBase.CompleteDependency()
    SystemBase.Update()
    SystemBase.GetComponent<T>(Entity)
    SystemBase.SetComponent<T>(Entity, T)
    SystemBase.HasComponent<T>(Entity)
    SystemBase.GetComponentDataFromEntity<T>(Boolean)
    SystemBase.GetBuffer<T>(Entity, Boolean)
    SystemBase.GetBufferFromEntity<T>(Boolean)
    SystemBase.GetStorageInfoFromEntity()
    Unity.Entities.SystemBase.UnmanagedUpdate$BurstManaged(System.IntPtr, Unity.Entities.SystemDependencySafetyUtility.SafetyErrorDetails)
    SystemBase.Dependency
    SystemBase.Entities
    SystemBase.Job
    ComponentSystemBase.OnCreateForCompiler()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.GetEntityQuery(EntityQueryDescBuilder)
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.SystemHandleUntyped
    ComponentSystemBase.Time
    Namespace: Unity.NetCode
    Syntax
    [UpdateInGroup(typeof(GhostSimulationSystemGroup), OrderFirst = true)]
    [AlwaysSynchronizeSystem]
    public class PhysicsWorldHistory : SystemBase

    Fields

    LastPhysicsJobHandle

    Declaration
    public JobHandle LastPhysicsJobHandle
    Field Value
    Type Description
    JobHandle

    Properties

    CollisionHistory

    Declaration
    public CollisionHistoryBufferRef CollisionHistory { get; }
    Property Value
    Type Description
    CollisionHistoryBufferRef

    IsInitialized

    Declaration
    public bool IsInitialized { get; }
    Property Value
    Type Description
    Boolean

    LastStoreTick

    Declaration
    public uint LastStoreTick { get; }
    Property Value
    Type Description
    UInt32

    Methods

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemBase.OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    ComponentSystemBase.OnDestroy()

    OnStartRunning()

    Declaration
    protected override void OnStartRunning()
    Overrides
    ComponentSystemBase.OnStartRunning()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    SystemBase.OnUpdate()
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    Generated by DocFX on 18 October 2023