Class GhostSimulationSystemGroup
Inheritance
GhostSimulationSystemGroup
Inherited Members
Unity.Entities.ComponentSystemGroup.FixedRateManager
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(TargetWorld.ClientAndServer)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateBefore(typeof(FixedStepSimulationSystemGroup))]
[UpdateAfter(typeof(NetworkReceiveSystemGroup))]
public class GhostSimulationSystemGroup : ComponentSystemGroup
Properties
LastGhostMapWriter
Declaration
public JobHandle LastGhostMapWriter { get; set; }
Property Value
Type | Description |
---|---|
JobHandle |
SpawnedGhostEntityMap
Declaration
public NativeParallelHashMap<SpawnedGhost, Entity> SpawnedGhostEntityMap { get; }
Property Value
Type | Description |
---|---|
NativeParallelHashMap<SpawnedGhost, Entity> |
Methods
OnCreate()
Declaration
protected override void OnCreate()