Struct RotationDefaultVariant
Namespace: Unity.NetCode
Syntax
[Preserve]
[GhostComponentVariation(typeof(Rotation), null)]
[GhostComponent(PrefabType = GhostPrefabType.All, OwnerPredictedSendType = GhostSendType.All, SendDataForChildEntity = false)]
public struct RotationDefaultVariant
Fields
Value
Declaration
[GhostField(Composite = true, Quantization = 1000, Smoothing = SmoothingAction.InterpolateAndExtrapolate)]
public quaternion Value
Field Value
Type | Description |
---|---|
quaternion |