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    Struct SwitchPredictionSmoothing

    Namespace: Unity.NetCode
    Syntax
    [WriteGroup(typeof(LocalToWorld))]
    public struct SwitchPredictionSmoothing : IComponentData

    Fields

    CurrentFactor

    Declaration
    public float CurrentFactor
    Field Value
    Type Description
    Single

    Duration

    Declaration
    public float Duration
    Field Value
    Type Description
    Single

    InitialPosition

    Declaration
    public float3 InitialPosition
    Field Value
    Type Description
    float3

    InitialRotation

    Declaration
    public quaternion InitialRotation
    Field Value
    Type Description
    quaternion

    SkipVersion

    Declaration
    public uint SkipVersion
    Field Value
    Type Description
    UInt32
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