• UnityEditor.Perception.GroundTruth
    • CameraLabelerDrawer
    • CameraLabelerDrawerAttribute
    • ConsumerEndpointDrawer
    • JointLabelEditor
    • PerceptionSettingsProvider
  • UnityEditor.Perception.Randomization
    • ParameterUIElementsEditor
  • UnityEditor.Perception.Randomization.PropertyDrawers
    • UIntDrawer
  • UnityEngine.Perception.GroundTruth
    • AnnotationHandle
    • AsyncFuture<T>
    • BoundingBoxOrigin
    • CameraLabeler
    • ConsumerEndpointDrawerAttribute
    • DatasetCapture
    • HUDPanel
    • IConsumerEndpoint
    • IDatasetHandle
    • IGroundTruthGenerator
    • IOverlayPanelProvider
    • ImageEncodingFormat
    • JointLabel
    • KeypointDefinition
    • KeypointTemplate
    • LosslessImageEncodingFormat
    • OverlayPanel
    • PerceptionCamera
    • RenderUtilities
    • RenderedObjectInfo
    • SceneHierarchyInformation
    • SensorHandle
    • SkeletonDefinition
  • UnityEngine.Perception.GroundTruth.Consumers
    • HideFromCreateMenuAttribute
    • IFileSystemEndpoint
    • JsonMessageBuilder
    • NoOutputEndpoint
    • PathUtils
    • PerceptionEndpoint
    • SoloEndpoint
  • UnityEngine.Perception.GroundTruth.DataModel
    • Annotation
    • AnnotationDefinition
    • CaptureTriggerMode
    • DataModelElement
    • Frame
    • GenericMetric
    • IMessageBuilder
    • IMessageProducer
    • InMemoryMessageBuilder
    • MessageBuilderUtils
    • Metadata
    • Metric
    • MetricDefinition
    • RgbSensor
    • RgbSensorDefinition
    • Sensor
    • SensorDefinition
    • SimulationMetadata
    • Tensor
    • Tensor.ElementType
    • TensorBuilder
  • UnityEngine.Perception.GroundTruth.LabelManagement
    • HierarchyRelation
    • ILabelEntry
    • IdLabelConfig
    • IdLabelConfig.LabelEntrySpec
    • IdLabelEntry
    • LabelConfig<T>
    • LabelEntryMatchCache
    • LabelManager
    • Labeling
    • SemanticSegmentationLabelConfig
    • SemanticSegmentationLabelEntry
    • StartingLabelId
  • UnityEngine.Perception.GroundTruth.Labelers
    • AnimationPoseConfig
    • BoundingBox
    • BoundingBox2DLabeler
    • BoundingBox3D
    • BoundingBox3DAnnotation
    • BoundingBox3DDefinition
    • BoundingBox3DLabeler
    • BoundingBoxAnnotation
    • BoundingBoxDefinition
    • DepthAnnotation
    • DepthDefinition
    • DepthLabeler
    • DepthMeasurementStrategy
    • InstanceSegmentationAnnotation
    • InstanceSegmentationDefinition
    • InstanceSegmentationEntry
    • InstanceSegmentationLabeler
    • KeypointAnnotation
    • KeypointAnnotationDefinition
    • KeypointAnnotationDefinition.JointDefinition
    • KeypointAnnotationDefinition.SkeletonDefinition
    • KeypointAnnotationDefinition.Template
    • KeypointComponent
    • KeypointLabeler
    • KeypointObjectFilter
    • KeypointOcclusionOverrides
    • KeypointValue
    • NormalAnnotation
    • NormalDefinition
    • NormalLabeler
    • ObjectCountLabeler
    • ObjectCountMetricDefinition
    • OcclusionLabeler
    • OcclusionMetricEntry
    • PixelPositionAnnotation
    • PixelPositionDefinition
    • PixelPositionLabeler
    • PoseTimestampRecord
    • RenderedObjectInfoLabeler
    • RenderedObjectInfoMetricDefinition
    • SceneHierarchyNode
    • SemanticSegmentationAnnotation
    • SemanticSegmentationDefinition
    • SemanticSegmentationDefinitionEntry
    • SemanticSegmentationLabeler
  • UnityEngine.Perception.GroundTruth.MetadataReporter
    • LabeledMetadataTag
    • MetadataTag
  • UnityEngine.Perception.GroundTruth.MetadataReporter.Tags
    • LabelingChildNameMetadataTag
    • LabelingDistanceToMainCameraMetadataTag
    • LabelingKeyValuesMetadataTag
    • LabelingNameMetadataTag
    • LabelingTagMetadataTag
    • LabelingTransformDataMetadataTag
    • LightMetadataTag
  • UnityEngine.Perception.GroundTruth.ReportMetadata
    • LabelMetadataTag
  • UnityEngine.Perception.GroundTruth.Sensors
    • CameraChannelInputs
    • CameraSensor
    • CameraSensorIntrinsics
    • CubemapResolution
    • SuperSamplingFactor
    • UnityCameraSensor
  • UnityEngine.Perception.GroundTruth.Sensors.Channels
    • CameraChannelBase
    • CameraChannel<T>
    • DepthChannel
    • IPostProcessChannel
    • InstanceIdChannel
    • PixelPositionChannel
    • RGBChannel
    • RangeChannel
    • VertexNormalsChannel
  • UnityEngine.Perception.GroundTruth.Utilities
    • ComputeBufferReader
    • ImageEncoder
    • InstanceIdToColorMapping
    • RenderTextureReader
    • SegmentationUtilities
    • SuperSamplingUtility
  • UnityEngine.Perception.Randomization
    • AssetRole<T>
    • AssetSourceEditorDescriptionAttribute
    • AssetSourceLocation
    • AssetSource<T>
    • CameraSpecification
    • LocalAssetSourceLocation
    • VolumeEffect
  • UnityEngine.Perception.Randomization.Parameters
    • BooleanParameter
    • CategoricalParameterBase
    • CategoricalParameter<T>
    • ColorHsva
    • ColorHsvaParameter
    • ColorRgbParameter
    • FloatParameter
    • IntegerParameter
    • NumericParameter<T>
    • Parameter
    • Vector2Parameter
    • Vector3Parameter
    • Vector4Parameter
  • UnityEngine.Perception.Randomization.Randomizers
    • AddRandomizerMenuAttribute
    • AnimationRandomizer
    • BackgroundObjectPlacementRandomizer
    • ColorRandomizer
    • ForegroundObjectPlacementRandomizer
    • HueOffsetRandomizer
    • LightRandomizer
    • LightRandomizerTag
    • MaterialPropertyRandomizer
    • MaterialPropertyRandomizerTag
    • MaterialSwapperRandomizer
    • MaterialSwapperRandomizerTag
    • Randomizer
    • RandomizerTag
    • RandomizerTagManager
    • RotationRandomizer
    • SceneRandomizer
    • SunAngleRandomizer
    • TextureRandomizer
    • TransformMethod
    • TransformRandomizer
    • TransformRandomizerTag
  • UnityEngine.Perception.Randomization.Randomizers.Tags
    • AnimationRandomizerTag
    • ColorRandomizerTag
    • HueOffsetRandomizerTag
    • RotationRandomizerTag
    • SunAngleRandomizerTag
    • TextureRandomizerTag
  • UnityEngine.Perception.Randomization.Samplers
    • AnimationCurveSampler
    • ConstantSampler
    • FloatRange
    • ISampler
    • NormalSampler
    • SamplerState
    • SamplerUtility
    • UniformSampler
  • UnityEngine.Perception.Randomization.Scenarios
    • FixedLengthScenario
    • FixedLengthScenario.Constants
    • PerceptionScenario<T>
    • ScenarioBase
    • ScenarioBase.State
    • ScenarioConstants
    • Scenario<T>
  • UnityEngine.Perception.Randomization.Utilities
    • GameObjectOneWayCache
    • PoissonDiskSampling
  • UnityEngine.Perception.Settings
    • AccumulationSettings
    • AccumulationSettingsDrawer
    • PerceptionSettings
  • UnityEngine.Perception.UIElements
    • UIntField
    • UIntField.UxmlFactory
    • UIntField.UxmlTraits
    • UxmlUIntAttributeDescription
  • UnityEngine.Perception.Utilities
    • SceneReference
    • ShaderPropertyEntry