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    Class CameraLabeler

    Abstract class for defining custom annotation and metric generation to be run by PerceptionCamera. Instances of CameraLabeler on labelers will be invoked each frame the camera is set to capture data (see ShouldCaptureThisFrame).

    Inheritance
    object
    CameraLabeler
    BoundingBox2DLabeler
    BoundingBox3DLabeler
    DepthLabeler
    InstanceSegmentationLabeler
    KeypointLabeler
    NormalLabeler
    ObjectCountLabeler
    OcclusionLabeler
    PixelPositionLabeler
    RenderedObjectInfoLabeler
    SemanticSegmentationLabeler
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [Serializable]
    public abstract class CameraLabeler

    Fields

    enabled

    Whether the CameraLabeler should be set up and called each frame.

    Declaration
    public bool enabled
    Field Value
    Type Description
    bool

    Properties

    description

    A human-readable description of the labeler

    Declaration
    public abstract string description { get; }
    Property Value
    Type Description
    string

    hudPanel

    The heads up display (HUD) panel. Generally used to add stats to the display.

    Declaration
    public HUDPanel hudPanel { get; }
    Property Value
    Type Description
    HUDPanel

    labelerId

    The GUID id to associate with the data produced by this labeler.

    Declaration
    public abstract string labelerId { get; }
    Property Value
    Type Description
    string

    overlayPanel

    The overlay panel. Used to control which full screen image visual is displayed.

    Declaration
    public OverlayPanel overlayPanel { get; }
    Property Value
    Type Description
    OverlayPanel

    perceptionCamera

    The PerceptionCamera that contains this labeler.

    Declaration
    protected PerceptionCamera perceptionCamera { get; }
    Property Value
    Type Description
    PerceptionCamera

    sensorHandle

    The SensorHandle for the PerceptionCamera that contains this labeler. Use this to report annotations and metrics.

    Declaration
    protected SensorHandle sensorHandle { get; }
    Property Value
    Type Description
    SensorHandle

    supportsVisualization

    Labelers should set this in their setup to define if they support realtime visualization of their data.

    Declaration
    protected abstract bool supportsVisualization { get; }
    Property Value
    Type Description
    bool

    visualizationEnabled

    Turns on/off the labeler's realtime visualization capability. If a labeler does not support realtime visualization (supportsVisualization) or visualization is not enabled on the PerceptionCamera this will not function.

    Declaration
    public bool visualizationEnabled { get; set; }
    Property Value
    Type Description
    bool

    Methods

    Cleanup()

    Called when the Labeler is about to be destroyed or removed from the PerceptionCamera. Use this to clean up to state.

    Declaration
    protected virtual void Cleanup()

    OnBeginRendering(ScriptableRenderContext)

    Called just before the camera renders each frame the the labeler is enabled and ShouldCaptureThisFrame is true.

    Declaration
    protected virtual void OnBeginRendering(ScriptableRenderContext scriptableRenderContext)
    Parameters
    Type Name Description
    ScriptableRenderContext scriptableRenderContext

    The current context from the Scriptable Render Pipeline.

    OnEndRendering(ScriptableRenderContext)

    Called just after the camera renders each frame the the labeler is enabled and ShouldCaptureThisFrame is true.

    Declaration
    protected virtual void OnEndRendering(ScriptableRenderContext ctx)
    Parameters
    Type Name Description
    ScriptableRenderContext ctx

    The current context from the Scriptable Render Pipeline.

    OnUpdate()

    Called during the Update each frame the the labeler is enabled and ShouldCaptureThisFrame is true.

    Declaration
    protected virtual void OnUpdate()

    OnVisualize()

    Labeling pass to display labeler's visualization components, if applicable. Important note, all labeler's visualizations need to use Unity's Immediate Mode GUI (IMGUI) https://docs.unity3d.com/Manual/GUIScriptingGuide.html system. This called is triggered from OnGUI() call. This call happens immediately before OnVisualizeAdditionalUI() so that the visualization components are drawn below the UI elements.

    Declaration
    protected virtual void OnVisualize()

    OnVisualizeAdditionalUI()

    In this pass, a labeler can add custom GUI controls to the scene. Important note, all labeler's additional GUIs need to use Unity's Immediate Mode GUI (IMGUI) https://docs.unity3d.com/Manual/GUIScriptingGuide.html system. This called is triggered from OnGUI() call. This call happens immediately after the OnVisualize() so that the visualization components are drawn below the UI elements.

    Declaration
    protected virtual void OnVisualizeAdditionalUI()

    OnVisualizerEnabledChanged(bool)

    Called when the labeler's visualization capability is turned on or off.

    Declaration
    protected virtual void OnVisualizerEnabledChanged(bool visualizerEnabled)
    Parameters
    Type Name Description
    bool visualizerEnabled

    The current enabled state of the visualizer

    Setup()

    Called just before the first call to OnUpdate() or OnBeginRendering(ScriptableRenderContext). Implement this to initialize state.

    Declaration
    protected virtual void Setup()
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