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    Class FixedLengthScenario.Constants

    Constants describing the execution of this scenario

    Inheritance
    object
    ScenarioConstants
    FixedLengthScenario.Constants
    Inherited Members
    ScenarioConstants.randomSeed
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.Randomization.Scenarios
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [Serializable]
    public class FixedLengthScenario.Constants : ScenarioConstants

    Fields

    iterationCount

    The number of iterations to run, starting at startIteration.

    Declaration
    [Tooltip("The number of iterations to run.")]
    public int iterationCount
    Field Value
    Type Description
    int

    startIteration

    The index of the first iteration to execute. The random seed for the randomizers in an iteration are determined by the global randomSeed and the iteration index.

    Declaration
    [Tooltip("The index of the first iteration to execute.")]
    public int startIteration
    Field Value
    Type Description
    int
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