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    Namespace UnityEngine.Perception.GroundTruth

    Classes

    CameraLabeler

    Abstract class for defining custom annotation and metric generation to be run by PerceptionCamera. Instances of CameraLabeler on labelers will be invoked each frame the camera is set to capture data (see ShouldCaptureThisFrame).

    ConsumerEndpointDrawerAttribute

    Attribute for consumers endpoints

    DatasetCapture

    Global manager for frame scheduling and output capture for simulations. Data capture follows the schema defined in TODO: Expose schema publicly

    HUDPanel

    Heads up display panel used to publish a key value pair on the screen. Items added to this need to have their values updated every frame, or else, they will be determined to be stale and removed from the view and re-used for a new entry.

    JointLabel

    Label to designate a custom joint/keypoint. These are needed to add body parts to a humanoid model that are not contained in its Animator Avatar

    These label's can also be applied to the keypoints found in the Avatar to override the self occlusion tolerance values defined in the KeypointTemplate file. The KeypointTemplate defines the typical tolerances for a model, but certain models may need to have specific overrides on a keypoint for the self occlusion to work properly.

    KeypointDefinition

    A definition of a keypoint (joint).

    KeypointTemplate

    Template used to define the keypoints of a humanoid asset.

    OverlayPanel

    Some labeler's result in a full screen image per frame. The overlay panel controls which of these labeler's image is currently shown.

    PerceptionCamera

    Captures ground truth from the associated Camera.

    RenderUtilities

    A utility for common RGB sensor and channel rendering operations.

    SceneHierarchyInformation

    Data structure used to store the labeling hierarchy

    SkeletonDefinition

    A skeletal connection between two joints.

    Structs

    AnnotationHandle

    A handle to an annotation. Can be used to report metrics on the annotation.

    AsyncFuture<T>

    A handle back to a result that will be calculated in the future. This class is used to report an asynchronous solution.

    RenderedObjectInfo

    Describes an instance of an object in an instance segmentation frame. Generated by RenderedObjectInfoGenerator.

    SensorHandle

    A handle to a sensor managed by the DatasetCapture. It can be used to check whether the sensor is expected to capture this frame and report captures, annotations, and metrics regarding the sensor.

    Interfaces

    IConsumerEndpoint

    Base class for a consumer endpoint. A consumer endpoint acts on the data produced by the perception simulation.

    IDatasetHandle

    Interface that represents a dataset handler

    IGroundTruthGenerator

    Interface for setting up Renderers for ground truth generation via LabelManager.

    IOverlayPanelProvider

    Interface that should be defined by a class that wants to be able to provide a image to the overlay panel.

    Enums

    BoundingBoxOrigin

    The origin to use for bounding box calculation

    ImageEncodingFormat

    Image encoding format identifiers.

    LosslessImageEncodingFormat

    Lossless image file formats supported by Perception

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