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    Class MaterialSwapperRandomizerTag

    Randomizes the target material of an object when used in conjunction with MaterialSwapperRandomizer.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    RandomizerTag
    MaterialSwapperRandomizerTag
    Inherited Members
    RandomizerTag.OnEnable()
    RandomizerTag.OnDisable()
    RandomizerTag.Register()
    RandomizerTag.Unregister()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
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    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
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    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
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    Component.GetComponents(Type)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
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    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
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    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
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    Object.FindAnyObjectByType<T>()
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    Object.FindObjectsOfTypeAll(Type)
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    Object.ToString()
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    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
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    Namespace: UnityEngine.Perception.Randomization.Randomizers
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [AddComponentMenu("Perception/RandomizerTags/Material Swapper Tag")]
    [MovedFrom("UnityEngine.Perception.Internal")]
    [RequireComponent(typeof(Renderer))]
    public class MaterialSwapperRandomizerTag : RandomizerTag

    Fields

    materials

    The list of materials from which the target material will be replaced

    Declaration
    [Tooltip("Randomly chooses a material from the options provided and assigns it to the submesh/material element specified above. The probability of each material being selected can be modified by disabling the Uniform flag and providing probability values manually.")]
    public CategoricalParameter<Material> materials
    Field Value
    Type Description
    CategoricalParameter<Material>

    targetedMaterialIndex

    The index of the target material element (i.e. material tied to a submesh)

    Declaration
    [Tooltip("The material element which will be randomized from the options below.")]
    public int targetedMaterialIndex
    Field Value
    Type Description
    int

    Properties

    Renderer

    The Renderer component attached to the GameObject which has the MaterialSwapperRandomizerTag.

    Declaration
    public Renderer Renderer { get; }
    Property Value
    Type Description
    Renderer

    Methods

    Randomize()

    For the selected material element (whose index in the materials array is given by targetedMaterialIndex), sample a material from materials and set it as the above material element's material.

    Declaration
    public void Randomize()
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