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    Class SimulationMetadata

    Object that represent the data will be passed during the cloud simulation

    Inheritance
    object
    Metadata
    SimulationMetadata
    Implements
    IMessageProducer
    Inherited Members
    Metadata.ToMessage(IMessageBuilder)
    Metadata.Add(string, int)
    Metadata.Add(string, float)
    Metadata.Add(string, uint)
    Metadata.Add(string, string)
    Metadata.Add(string, bool)
    Metadata.Add(string, Metadata)
    Metadata.Add(string, IEnumerable<int>)
    Metadata.Add(string, IEnumerable<float>)
    Metadata.Add(string, IEnumerable<string>)
    Metadata.Add(string, IEnumerable<bool>)
    Metadata.Add(string, IEnumerable<Metadata>)
    Metadata.GetInt(string)
    Metadata.TryGetValue(string, out int)
    Metadata.GetFloat(string)
    Metadata.TryGetValue(string, out float)
    Metadata.GetString(string)
    Metadata.TryGetValue(string, out string)
    Metadata.GetUInt(string)
    Metadata.TryGetValue(string, out uint)
    Metadata.GetBool(string)
    Metadata.TryGetValue(string, out bool)
    Metadata.GetSubMetadata(string)
    Metadata.TryGetValue(string, out Metadata)
    Metadata.GetIntArray(string)
    Metadata.TryGetValue(string, out int[])
    Metadata.GetFloatArray(string)
    Metadata.TryGetValue(string, out float[])
    Metadata.GetStringArray(string)
    Metadata.TryGetValue(string, out string[])
    Metadata.GetBoolArray(string)
    Metadata.TryGetValue(string, out bool[])
    Metadata.GetSubMetadataArray(string)
    Metadata.TryGetValue(string, out Metadata[])
    Metadata.FromJson(string)
    Metadata.ToJson()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.GroundTruth.DataModel
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    public class SimulationMetadata : Metadata, IMessageProducer

    Constructors

    SimulationMetadata()

    Creates a new simulation metadata

    Declaration
    public SimulationMetadata()

    Properties

    perceptionVersion

    The version of the perception package used to generate the data.

    Declaration
    public string perceptionVersion { get; set; }
    Property Value
    Type Description
    string

    renderPipeline

    The render pipeline used to create the data. Currently either URP or HDRP.

    Declaration
    public string renderPipeline { get; }
    Property Value
    Type Description
    string

    unityVersion

    The version of the Unity editor executing the simulation.

    Declaration
    public string unityVersion { get; set; }
    Property Value
    Type Description
    string

    Implements

    IMessageProducer
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