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    Class NoOutputEndpoint

    Output endpoint that ignores all incoming data

    Inheritance
    object
    NoOutputEndpoint
    Implements
    IConsumerEndpoint
    ICloneable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.GroundTruth.Consumers
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    public class NoOutputEndpoint : IConsumerEndpoint, ICloneable

    Properties

    description

    The human readable description of the endpoint

    Declaration
    public string description { get; }
    Property Value
    Type Description
    string

    Methods

    AnnotationRegistered(AnnotationDefinition)

    Called when an annotation is registered with the perception engine.

    Declaration
    public void AnnotationRegistered(AnnotationDefinition annotationDefinition)
    Parameters
    Type Name Description
    AnnotationDefinition annotationDefinition

    The registered annotation definition

    Clone()

    Returns current object

    Declaration
    public object Clone()
    Returns
    Type Description
    object

    FrameGenerated(Frame)

    Called at the end of each frame. Contains all of the generated data for the frame. This method is called after the frame has entirely finished processing.

    Declaration
    public void FrameGenerated(Frame frame)
    Parameters
    Type Name Description
    Frame frame

    The frame data.

    IsValid(out string)

    Checks to see if an endpoint is configured properly. If an endpoint is invalid the endpoint will not be able to properly produce generated data.

    Declaration
    public bool IsValid(out string errorMessage)
    Parameters
    Type Name Description
    string errorMessage

    If validation fails, this will be updated with an error message

    Returns
    Type Description
    bool

    True if validation is successful

    MetricRegistered(MetricDefinition)

    Called when a metric is registered with the perception engine.

    Declaration
    public void MetricRegistered(MetricDefinition metricDefinition)
    Parameters
    Type Name Description
    MetricDefinition metricDefinition

    The registered metric definition

    ResumeSimulationFromCrash(int)

    Placeholder for resume simulation after the crash

    Declaration
    public (string, int) ResumeSimulationFromCrash(int maxFrameCount)
    Parameters
    Type Name Description
    int maxFrameCount
    Returns
    Type Description
    (string, int)

    nothing

    SensorRegistered(SensorDefinition)

    Called when a sensor is registered with the perception engine.

    Declaration
    public void SensorRegistered(SensorDefinition sensor)
    Parameters
    Type Name Description
    SensorDefinition sensor

    The registered sensor definition

    SimulationCompleted(SimulationMetadata)

    Called at the end of the simulation. Contains metadata describing the entire simulation process.

    Declaration
    public void SimulationCompleted(SimulationMetadata metadata)
    Parameters
    Type Name Description
    SimulationMetadata metadata

    Metadata describing the entire simulation process

    SimulationStarted(SimulationMetadata)

    Called when the simulation begins. Provides simulation wide metadata to the consumer.

    Declaration
    public void SimulationStarted(SimulationMetadata metadata)
    Parameters
    Type Name Description
    SimulationMetadata metadata

    Metadata describing the active simulation

    Implements

    IConsumerEndpoint
    ICloneable
    In This Article
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