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    Class SemanticSegmentationLabelConfig

    A definition for how a Labeling should be resolved to a single label and color for semantic segmentation generation.

    Inheritance
    object
    Object
    ScriptableObject
    LabelConfig<SemanticSegmentationLabelEntry>
    SemanticSegmentationLabelConfig
    Inherited Members
    LabelConfig<SemanticSegmentationLabelEntry>.m_LabelEntries
    LabelConfig<SemanticSegmentationLabelEntry>.labelEntries
    LabelConfig<SemanticSegmentationLabelEntry>.TryGetMatchingConfigurationEntry(Labeling, out SemanticSegmentationLabelEntry)
    LabelConfig<SemanticSegmentationLabelEntry>.DoesLabelMatchAnEntry(string)
    LabelConfig<SemanticSegmentationLabelEntry>.Init(IEnumerable<SemanticSegmentationLabelEntry>)
    LabelConfig<SemanticSegmentationLabelEntry>.OnInit()
    LabelConfig<SemanticSegmentationLabelEntry>.TryGetMatchingConfigurationEntry(Labeling, out SemanticSegmentationLabelEntry, out int)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Perception.GroundTruth.LabelManagement
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [CreateAssetMenu(fileName = "SemanticSegmentationLabelConfig", menuName = "Perception/Semantic Segmentation Label Config", order = 1)]
    [MovedFrom("UnityEngine.Perception.GroundTruth")]
    public class SemanticSegmentationLabelConfig : LabelConfig<SemanticSegmentationLabelEntry>

    Fields

    s_StandardColors

    List of standard color based on which this type of label configuration assigns new colors to added labels.

    Declaration
    public static readonly List<Color> s_StandardColors
    Field Value
    Type Description
    List<Color>

    skyColor

    The color to use for the sky in semantic segmentation images

    Declaration
    public Color skyColor
    Field Value
    Type Description
    Color
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