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    Namespace UnityEngine.Perception.Randomization

    Classes

    AssetRole<T>

    Derive this class to create a typed asset role. Typed asset roles are used to apply preprocessing steps to assets loaded from an AssetSource<T>.

    AssetSourceEditorDescriptionAttribute

    Used to annotate an AssetSourceLocation with description notes within the inspector UI

    AssetSourceLocation

    Derive this class to load Unity assets from a specific location

    AssetSource<T>

    AssetSources are used to load assets from a generically within a Randomizer

    CameraSpecification

    A ScriptableObject containing information about Camera Intrinsics.

    LocalAssetSourceLocation

    A basic AssetSourceLocation for loading local project assets

    VolumeEffect

    A helper class used to generate post-processing effects for the VolumeRandomizer.

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