Namespace UnityEngine.Perception.Randomization
Classes
AssetRole<T>
Derive this class to create a typed asset role. Typed asset roles are used to apply preprocessing steps to assets loaded from an AssetSource<T>.
AssetSourceEditorDescriptionAttribute
Used to annotate an AssetSourceLocation with description notes within the inspector UI
AssetSourceLocation
Derive this class to load Unity assets from a specific location
AssetSource<T>
AssetSources are used to load assets from a generically within a Randomizer
CameraSpecification
A ScriptableObject containing information about Camera Intrinsics.
LocalAssetSourceLocation
A basic AssetSourceLocation for loading local project assets
VolumeEffect
A helper class used to generate post-processing effects for the VolumeRandomizer.