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    Class JointLabel

    Label to designate a custom joint/keypoint. These are needed to add body parts to a humanoid model that are not contained in its Animator Avatar

    These label's can also be applied to the keypoints found in the Avatar to override the self occlusion tolerance values defined in the KeypointTemplate file. The KeypointTemplate defines the typical tolerances for a model, but certain models may need to have specific overrides on a keypoint for the self occlusion to work properly.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    JointLabel
    Implements
    ISerializationCallbackReceiver
    Inherited Members
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    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [AddComponentMenu("Perception/Labeling/Joint Label")]
    [Serializable]
    public class JointLabel : MonoBehaviour, ISerializationCallbackReceiver

    Fields

    labels

    List of all of the templates that this joint can be mapped to.

    Declaration
    [SerializeField]
    public List<string> labels
    Field Value
    Type Description
    List<string>

    overrideSelfOcclusionDistance

    Whether selfOcclusionDistance should be used instead of the one specified in the KeypointTemplate.

    Declaration
    public bool overrideSelfOcclusionDistance
    Field Value
    Type Description
    bool

    selfOcclusionDistance

    Whether selfOcclusionDistance should be used instead of the one specified in the KeypointTemplate.

    Declaration
    public float selfOcclusionDistance
    Field Value
    Type Description
    float

    Implements

    ISerializationCallbackReceiver
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