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    Class TransformRandomizer

    This randomizer is used to facilitate the randomization of the position, rotation, and scale of GameObjects tagged with the TransformRandomizerTag.

    Inheritance
    object
    Randomizer
    TransformRandomizer
    Inherited Members
    Randomizer.enabled
    Randomizer.enabledStateCanBeSwitchedByUser
    Randomizer.scenario
    Randomizer.tagManager
    Randomizer.Query<T>()
    Randomizer.OnCreate()
    Randomizer.OnAwake()
    Randomizer.OnEnable()
    Randomizer.OnDisable()
    Randomizer.OnScenarioStart()
    Randomizer.OnScenarioComplete()
    Randomizer.OnIterationEnd()
    Randomizer.OnStartRunning()
    Randomizer.OnStopRunning()
    Randomizer.OnUpdate()
    Randomizer.OnDestroy()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.Randomization.Randomizers
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [AddRandomizerMenu("Perception/RandomizerTags/Transform Randomizer")]
    [MovedFrom("UnityEngine.Perception.Internal")]
    public class TransformRandomizer : Randomizer

    Methods

    OnIterationStart()

    At each iteration, randomize objects in the scene as per the specific configurations in their attached TransformRandomizerTag.

    Declaration
    protected override void OnIterationStart()
    Overrides
    Randomizer.OnIterationStart()
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