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    Interface IConsumerEndpoint

    Base class for a consumer endpoint. A consumer endpoint acts on the data produced by the perception simulation.

    Inherited Members
    ICloneable.Clone()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    public interface IConsumerEndpoint : ICloneable

    Properties

    description

    The human readable description of the endpoint

    Declaration
    string description { get; }
    Property Value
    Type Description
    string

    Methods

    AnnotationRegistered(AnnotationDefinition)

    Called when an annotation is registered with the perception engine.

    Declaration
    void AnnotationRegistered(AnnotationDefinition annotationDefinition)
    Parameters
    Type Name Description
    AnnotationDefinition annotationDefinition

    The registered annotation definition

    FrameGenerated(Frame)

    Called at the end of each frame. Contains all of the generated data for the frame. This method is called after the frame has entirely finished processing.

    Declaration
    void FrameGenerated(Frame frame)
    Parameters
    Type Name Description
    Frame frame

    The frame data.

    IsValid(out string)

    Checks to see if an endpoint is configured properly. If an endpoint is invalid the endpoint will not be able to properly produce generated data.

    Declaration
    bool IsValid(out string errorMessage)
    Parameters
    Type Name Description
    string errorMessage

    If validation fails, this will be updated with an error message

    Returns
    Type Description
    bool

    True if validation is successful

    MetricRegistered(MetricDefinition)

    Called when a metric is registered with the perception engine.

    Declaration
    void MetricRegistered(MetricDefinition metricDefinition)
    Parameters
    Type Name Description
    MetricDefinition metricDefinition

    The registered metric definition

    ResumeSimulationFromCrash(int)

    Call this method for endpoint to restore crash point and resume simulation to the same folder

    Declaration
    (string, int) ResumeSimulationFromCrash(int maxFrameCount)
    Parameters
    Type Name Description
    int maxFrameCount

    maxFrameCount describes required amount of frames to be generated

    Returns
    Type Description
    (string, int)

    string - path to the folder. int - last generated frame

    SensorRegistered(SensorDefinition)

    Called when a sensor is registered with the perception engine.

    Declaration
    void SensorRegistered(SensorDefinition sensor)
    Parameters
    Type Name Description
    SensorDefinition sensor

    The registered sensor definition

    SimulationCompleted(SimulationMetadata)

    Called at the end of the simulation. Contains metadata describing the entire simulation process.

    Declaration
    void SimulationCompleted(SimulationMetadata metadata)
    Parameters
    Type Name Description
    SimulationMetadata metadata

    Metadata describing the entire simulation process

    SimulationStarted(SimulationMetadata)

    Called when the simulation begins. Provides simulation wide metadata to the consumer.

    Declaration
    void SimulationStarted(SimulationMetadata metadata)
    Parameters
    Type Name Description
    SimulationMetadata metadata

    Metadata describing the active simulation

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