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    Class RotationRandomizer

    Randomizes the rotation of objects tagged with a RotationRandomizerTag

    Inheritance
    object
    Randomizer
    RotationRandomizer
    Inherited Members
    Randomizer.enabled
    Randomizer.enabledStateCanBeSwitchedByUser
    Randomizer.scenario
    Randomizer.tagManager
    Randomizer.Query<T>()
    Randomizer.OnCreate()
    Randomizer.OnAwake()
    Randomizer.OnEnable()
    Randomizer.OnDisable()
    Randomizer.OnScenarioStart()
    Randomizer.OnScenarioComplete()
    Randomizer.OnIterationEnd()
    Randomizer.OnStartRunning()
    Randomizer.OnStopRunning()
    Randomizer.OnUpdate()
    Randomizer.OnDestroy()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.Randomization.Randomizers
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [Serializable]
    [AddRandomizerMenu("Perception/Rotation Randomizer")]
    [MovedFrom("UnityEngine.Perception.Randomization.Randomizers.SampleRandomizers")]
    public class RotationRandomizer : Randomizer

    Fields

    rotation

    The range of random rotations to assign to target objects

    Declaration
    [Tooltip("The range of random rotations to assign to target objects.")]
    public Vector3Parameter rotation
    Field Value
    Type Description
    Vector3Parameter

    Methods

    OnIterationStart()

    Randomizes the rotation of tagged objects at the start of each scenario iteration

    Declaration
    protected override void OnIterationStart()
    Overrides
    Randomizer.OnIterationStart()
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